14 april 2013
I was wrong about detailed shadows in GTA 4, did another math and they look much better. Will do them in next version. Temporal antialiasing from TES Skyrim 0.159 beta is flickering not only for me (on crt display), the only way to fix is at cost of performance, i'll try to release beta soon.
14 april 2013
Published ENBSeries 0.160 for Fallout 3 / New Vegas. Added parameter to control detailed shadows intensity, removed their dependency from ambient color. Fixed issue with flickering weapons with some mods installed.
14 april 2013
Published ENBSeries 0.159 beta for TES Skyrim. Don't remember all changes as they are minor, but fixed timer bug in enbeffectprepass.fx shader. Added test version of low quality two samples temporal antialiasing without accumulation, it have some bugs, but i'd like to know does it matter and how much annoying flickering (report to the forum). And of course grab helper mod from nexus site.
14 april 2013
Unfortunately Skyrim helper modification for new effects is not completely finished, that's why i'll publish beta versions of ENBSeries for Skyrim soon and continue with other mods. Download this helper modification and check it's updates from time to time.
14 april 2013
Thanks for donation from Gasper Bogovic and Matej Jany.
11 april 2013
Published ENBSeries 0.158 for GTA San Andreas. Added injector version for compability with video recording and overlay software. Game hud is filtered out from effects.
11 april 2013
Here is new preset for TES Skyrim created by Kalicola.
11 april 2013
Still working on motion blur for TES Skyrim, trying to elliminate artifacts as much as possible. Unfortunately per object motion blur is failed, because i forgot that objects have totally different data for lods and when they are updated, blur corrupted. I'll try same only for characters, may be they will not give such bugs. Temporal antialiasing is almost finished, guess next update will have it first, not motion blur. I'll post link to helper mod for motion blur and temporal antialiasing later, it's not work in some game areas yet.
10 april 2013
Added other screenshots of motion blur to the gallery for TES Skyrim. Fixing it's artifacts.
10 april 2013
Thanks for donation by Corenforce.
7 april 2013
Added to the gallery screenshots of motion blur for TES Skyrim. Work in progress.
7 april 2013
Thanks for donation from Livio Gutvald and Luigi Sestili Spurio.
4 april 2013
Finally, i got help from modder in additional helper modification for TES Skyrim which will help me to implement some effect without touching process. Making tests now and hope to release things like motion blur and temporal antialiasing.
Most users voted positively about idea for Skyrim to develop new very complex effects for next generation hardware.
4 april 2013
Thanks for donation from Joey Johansen.
2 april 2013
Here is the forum post about TES Skyrim mod for nextgen hardware, let me know what do you think, will you play at all after several years.
2 april 2013
Updated ENBSeries 0.157 for TES Skyrim without version change. Removed debug message about shader assembling which appear because of another gift of genious bugthesda programmers (details on the forum).
1 april 2013
Published ENBSeries 0.157 for TES Skyrim. Fixed minor bugs, enbsunsprite shader rendering moved after enbeffectprepass, optimized shaders for grass and trees in viewport and for shadows rendering, added performance profiler for most effects to GUI.
31 march 2013
Restored link of ENBSeries 0.150 for Fallout 3 and New Vegas, some users reported bugs in new version (if anybody play at all).
31 march 2013
Frequently users upgrade hardware to run ENBSeries, but performance of some effects is not the same on ATI and NVidia hardware, so guess better to develop benchmark and online statistics to help choosing. Not sure yet if it's will be simple synthetic application or demo with models based on some game engine, if you are interested, wait for it.
30 march 2013
Published ENBSeries 0.156 for Fallout 3 and New Vegas. Fixed sun glare, increased performance of detailed shadows, moved lenz sprites rendering after depth of field computation to fix various artifacts (sun glare is not yet drawed at the end in this version), etc.
23 march 2013
Almost all ideas about new effects in TES Skyrim are failed, some of them can't work without specific data (objects) in the game, some looks buggy, some non important. Better to stop experiments and switch to different work (may be it's just a crisis of creativity?). Sorry for keeping you waiting so long.
23 march 2013
Thanks for donation from Cag93.
18 march 2013
Version for TES Skyrim is still in development, it takes so long time because i'm searching of solution how to implement some effects which require game source code to run properly. Don't ask me about any version of the mod, when i'll call them "final", that will be the end.
16 march 2013
Thanks for donation from Grigor Eftimov and Sebastian Deckert.
4 march 2013
Published ENBSeries 0.076 Generic. It's a bit simplified version for GTA San Andreas with injector support, of course it's for using in other games.
4 march 2013
Published ENBSeries 0.155 for TES Skyrim. Fixed interiors bug with ssao, everything else is from previous beta.
3 march 2013
Here is the preset for Fallout 3 which i like by colors, try it. Regarding 0.0154 beta for TES Skyrim, no issues reported and it's faster, so i'll continue optimizing (you may use this version as base for presets).
3 march 2013
Thanks for donation from Mark Ross.
3 march 2013
Published ENBSeries 0.154 beta for TES Skyrim. Optimized performance, fixed minor bugs. Because of optimizations i'm not sure if this work properly for all users, report issues to the forum.
3 march 2013
Did new ssao optimizations, but seems they not work properly on Ati hardware, so i'm busy experimenting with walkarounds, hope to find solution and publish update soon.
3 march 2013
Thanks for donation from Piotr Gasior.
27 february 2013
Published ENBSeries 0.153 for TES Skyrim. Added complex ambient occlusion mode (more accent on small details), rain properties and no blur fix.
24 february 2013
Added shameless screenshot to gallery of gold rain for TES Skyrim.
24 february 2013
Here is a video of ssao comparison for deffered and non deffered versions, so if somebody still think about hardware antialiasing, just shut up and use 0.119 version or turn on antialiasing and don't have complex effects. I will not make harware antialiasing support together with ssao/ibl/reflections in future for Skyrim mod.
23 february 2013
Updated ENBSeries 0.152 for TES Skyrim without version change. Fixed bug with AOMixingType=3.
23 february 2013
Published ENBSeries 0.076 for GTA San Andreas. Modified ssao and ssil effects for better quality and performance, applied depth dependency for motion blur. Added support of multipass effect.txt shaders. Reflective bump can be toggled by specific variable. Lighting from sky for cars is added. It have very old core which i don't want to touch, so depending from users interest i'll do future updates (f.e. nobody need Test Drive Unlimited 2 mod, so it's abandoned).
22 february 2013
Published ENBSeries 0.152 for TES Skyrim. Added IBL effect, increase quality of sky lighting.
22 february 2013
Thanks for donation from Scott Cegielski.
20 february 2013
Found ssao glowing issue in 0.151 for TES Skyrim, it's fixed, but i'll release update with next version, currently implementing new effect.
19 february 2013
Updated ENBSeries 0.151 for TES Skyrim without version change. Fixed crash at game start.
19 february 2013
Thanks for donation from Giannakakis Giannis.
19 february 2013
Published ENBSeries 0.151 for TES Skyrim. Exterior detailed shadows tweaked to be independent from shadow drawing distance from skyrimprefs.ini file. Changed ssao code, optimized it a little, added new parameters for ssao/ssil, new AOType added, UseComplexIndirectLighting is now working (disable it to increase performance).
19 february 2013
Thanks for donation by Holymartyr and Christopher Gileppa.
12 february 2013
Published ENBSeries 0.150 for Fallout 3 / New Vegas. Added detailed shadows, they are in beta stage.
12 february 2013
Thanks for donation from Emmanuel Lemay and Matteo Ponzio.
10 february 2013
Published ENBSeries 0.149 for TES Skyrim. Modified ssil, it's ignore ambient color now.
10 february 2013
Updated ENBSeries 0.148 for TES Skyrim without version change. Restored ForceFakeVideocard parameter as some players use this (but it's unsupported) and fixed names of new variables (language mistake).
10 february 2013
Thanks for donation from David Way.
9 february 2013
Published ENBSeries 0.148 for TES Skyrim. Water is not yet modified in this version, it will take longer time than i expected. Read included description about changes.
9 february 2013
Thanks for donation from Shaun Drong.
7 february 2013
Published ENBSeries 0.147 for Test Drive Unlimited 2. First exclusive mod.
7 february 2013
Thanks for donation from Aaron Wilkerson.
2 february 2013
Updated ENBSeries 0.146 for TES Skyrim without version change. Fixed alt+tab bug when water transparensity fix enabled.
2 february 2013
Published ENBSeries 0.146 for TES Skyrim. Optimized new ssao filters, partially fixed water "transparensity" when ssao enabled.
1 february 2013
Posted on the forum what was changed with ssao code in 0.145 and why performance is lower of this effect. Also there screnshots of all FilterType variable to compare difference.
1 february 2013
Published ENBSeries 0.145 for TES Skyrim. Modified ssao again and added several filtering types for it, controlled by new variable (new types produce sharper effect).
1 february 2013
Thanks for donation from Rudolph Gabryelski (Bronze316).
29 january 2013
Forgot to set different code for ssao quality 2 in ENBSeries 0.144, so it's noisy in this mode. I'll release update when finish other changes (removing noise for mine ssao isn't simple task).
28 january 2013
Guess i'll better explain what changed in 0.144 to simplify tweaking. Visit forum topic of this version.
27 january 2013
Published ENBSeries 0.144 for TES Skyrim. Warning! When hardware antialiasing enabled some effects disabled in this version. In other case, changed ssao/ssil and reflection effects for better quality and detail, added new parameters for reflection like glossy and antialiasing. Ssao mixing code is still the same, make it in future versions.
25 january 2013
Many users don't use reflection and ssao/ssil effects, so i'll restore hardware antialiasing in next version for TES Skyrim.
24 january 2013
Sorry, i forgot again to disable performance measurement code in 0.143 version and ssao will be very slow with it. Better i'll release next version as it's almost finished.
24 january 2013
Updated ENBSeries 0.143 for TES Skyrim without version change, fixed reported bugs.
24 january 2013
Thanks for donation from Stephen Faircloth.
23 january 2013
Here one more video of Test Drive Unlimited 2 and new screenshots added to gallery. So sad such locations are not in non racing games, even GTA 5 will not have such environment.
23 january 2013
Updated ENBSeries 0.143 for TES Skyrim without version change, fixed bug with alt tab.
23 january 2013
Published ENBSeries 0.143 for TES Skyrim. Old presets are compatible with it night/day trigger if new parameter DetectorOldVersion=true is set.
23 january 2013
Seems performance issue in interior scenes (which appeared after 0.119 version for TES Skyrim) happen because of manually edited skyrimprefs.ini and skyrim.ini files. If you don't know what variable there means, don't touch and don't listen suggestions from other modders as they don't know too and only experimenting.
22 january 2013
Here another video of Test Drive Unlimited 2, without bluriness bug, but colors gray (i don't know why this happen on my pc, something with codecs, sound also horrible, out of ideas why). And added one more screenshot of car (from another video). I'm very dissapointed that game ask real money to buy some of cars and list of cars isn't big, they are very casual for racing game. As not much users interested and very few play the game (i see from list of recent players), probably i'll freeze the project, there are other games for modding.
21 january 2013
Here and here are videos of exclusive ENBSeries for Test Drive Unlimited 2 and to the gallery added screenshots from some other videos i recored for this game. I worked all night and spent for capturing about 6 hours, but haven't paid attention of fraps presets and don't what's up with sound. These at least not as bad as others, so be patient to wait.
20 january 2013
Found that adaptation time value in enbseries.ini may flicker if set below 0.05, so recommend to check it, i'll do limits in next update. Regarding TDU 2, i started to develop exclusive version, but not many users interested (as expected), so it will not have some effects.
20 january 2013
Here is the config for TES Skyrim version which looks unique.
18 january 2013
Published ENBSeries 0.142 beta for Test Drive Unlimited 2. It's old version adopted and a changed.
18 january 2013
Thanks for donation from Adam Dugan.
17 january 2013
Updated ENBSeries 0.141 beta for TES Skyrim without version change. Fixed ssao bug when indirect lighting not enabled.
17 january 2013
Published ENBSeries 0.141 beta for TES Skyrim. It's beta because ssao effect was changed and not yet finished, i'd like to know how is it from users opinion (on the forum of course).
15 january 2013
TES Skyrim bug fix created by user mindflux for bright water streams, fire, particles is here.
15 january 2013
Published ENBSeries 0.141 for Fallout 3 / New Vegas. Changed ssao code.
15 january 2013
Published ENBSeries 0.140 for Fallout 3 / New Vegas. Fixed bug with inverted EInteriorFactor variable in shaders, added statistics for day/night and memory usage in GUI, fixed secondary user config reading (it was corrupted after GUI was done).
15 january 2013
Published ENBSeries 0.139 for TES Skyrim. Fixed bug with inverted EInteriorFactor variable in shaders, modified day/night interpolator to make smoother transitions, added statistics for day/night in GUI, fixed secondary user config reading (it was corrupted after GUI was done).
14 january 2013
Published ENBSeries 0.138 for TES Skyrim. Added day/night parameters for interior. Set them from old manually in enbseries.ini and delete old. For example FadeFogRangeInterior is obsolete and replaced by FadeFogRangeInteriorDay/FadeFogRangeInteriorNight. No new variables added to the shaders, because existing two are enough for exteriors and interiors.
All users who have bugs, report on the forum. Those who testing with NVidia drivers 306-310, will be ignored, saw many times that code changes cannot affect any bugs at all, but users complain.
14 january 2013
Thanks for donation by Robert Hughes (narphous).
13 january 2013
Many users noticed changes in brightness with latest Skyrim version, that's because of new method for reading day/night interpolator, tweak them in enbseries.ini under [NIGHTDAY] category. Guess lower DetectorLevelCurve should help, because from own statistics for vanilla game without dlc and mods parameters DetectorLevelDay and DetectorLevelNight are close to old method of reading colors from weather.
Interior parameters will be replaced in update which i'll publish soon. New parameters will be InteriorDay and InteriorNight, old will no longer work, so prepare to edit them manually (copy-paste at least).
13 january 2013
Published ENBSeries 0.137 for Fallout 3 and Fallout New Vegas. Fixed bugs with mostly not working interior parameters and added sun rays effect.
13 january 2013
Urrr, when will i stop releasing mods in the morning? Only making stupid mistakes. Download again 0.136 mod, i forgot to disable time measurement code for ssao, it's slow.
13 january 2013
Sorry, forgot to change description of 0.136 mod link from 0.132.
Got more information about Fallout mod issues, interior parameters do not work for New Vegas too even without mods installed. Don't know why it's fine on my pc, as don't have mods installed too, gonna research more.
13 january 2013
Published ENBSeries 0.136 for TES Skyrim. Improved quality and performance of ssao effect; bugfixes; added video memory statistics; variable for disabling effects for inventory objects. Changed day and night interpolator, now it read data from sky horizon color (old used background clearing color).
13 january 2013
Latest Fallout mod seems working with interior setting only for Fallout New Vegas, at least as several users reported. Don't have Fallout 3, so better wait till i decide to purchase it.
12 january 2013
Here is forum my forum post how to convert old shader standart to new (not actually new for other mods), if you see strange on screen bugs in GTA 4 mod, edit effect.txt and shader.fx accordingly. Also some shaders made by other users (tested few) have bugs themselves and must be changed, check download sources of their authors.
12 january 2013
Updated ENBSeries 0.135 for GTA 4 without version change. Sorry, forgot to recompile shaders.
12 january 2013
Published ENBSeries 0.135 for GTA 4. Ssao changed, performance optimized a bit.
12 january 2013
Beta versions for TES Skyrim tested well by old users, thanks, i'll release update soon.
11 january 2013
Updated ENBSeries 0.134 for GTA 4 without version changes. Fixed edge antialiasing for alpha channel (appear with some custom shaders). And forgot to mention about important changes in 0.134, external shader file effect.txt is no longer use old standart, it must be modified. Check effects section on the site to compare old and new standarts. Skyrim or Fallout mods unaffected as they use new standart already.
11 january 2013
Thanks for donation from Daniel Beach.
11 january 2013
Published ENBSeries 0.134 for GTA 4. Fixed menu stretching bug when antialiasing enabled, added edge antialiasing, stability fixes compared to previous version. No new effects yet, this depends from bugs free reports from testing by users.
10 january 2013
Users found another bugs in 0.132 for TES Skyrim version. In process of fixing and testing them.
10 january 2013
Published ENBSeries 0.133 for Fallout New Vegas with edge antialiasing, GUI and interior parameters.
10 january 2013
Published ENBSeries 0.132 for TES Skyrim. Nothing changed, except bug fixes.
9 january 2013
All bugs fixed in TES Skyrim version, it will be released a bit later, want to test it a little myself.
9 january 2013
Found a bug in all TES Skyrim versions starting from 0.126, please ignore reflection, skylight and ssao effects untill it will be fixed.
9 january 2013
Updated ENBSeries 0.131 for TES Skyrim without version change. Did one fix from reported info and added new parameters for volumetric fog.
9 january 2013
Published ENBSeries 0.131 for TES Skyrim. Fixed fog for water and added controls for various transparent objects. Unfortunately, users who have issues with previous two builds can't test fast enough, so instead of waiting i'll better continue development.
9 january 2013
Thanks for donation from William Faulk.
8 january 2013
Updated ENBSeries 0.130 for TES Skyrim without version change. It's again have minor changes in code, because some users reported wrong savegame thumbnail image in interior locations. If you have the same bug with this build, please report on the forum (hard to work without testers).
8 january 2013
Thanks for donation from Martin Wood.
7 january 2013
Not all bugs in 0.130 fixed yet, testing unfortunately takes much more time than code changes, so please wait.
7 january 2013
Updated ENBSeries 0.130 for TES Skyrim without version change. Beta 0.129 was not tested enough, so i partially revestored an old code.
7 january 2013
Thanks for donation from Fenghe Shen.
6 january 2013
Added to the forum new category to buy/sell new or used pc hardware from users of the mod.
Russian: Добавлена новая категория на форуме по покупке/продаже пк железа пользователями мода.
6 january 2013
Thanks for donation made by Matteo Ponzio.
6 january 2013
Updated 0.130 without version change, fixed bug with non readable secondary configuration file defined by AdditionalConfigFile.
6 january 2013
Published ENBSeries 0.130 for TES Skyrim. Added edge antialiasing.
6 january 2013
Published beta test for TES Skyrim on the forum, which may fix issues with latest NVidia drivers (or may not, i don't have problems, so can't see and test). But from user report recent 310.90 drivers working correctly, so only some minor changes in that beta may be useful, i'll post next version if this beta work without new bugs.
31 december 2012
In the mod ENBSeries 0.128 for GTA 4 found stability issues, will post update when fix them all after testing.
30 december 2012
It's almost the end of 2012, so first of all greeting with New Year to all those who not died in the latest end of the world.
In short i'll try to describe what working with now and planning, except known things to ENBSeries users. Experimenting with various temporary antialiasing and motion blur for TES Skyrim; do some research to improve performance when shadow quality set to ultra or drawing distance is huge; experimenting with detailed shadows applied at any distance. Versions for TES Oblivion and TDU 2 are in development as users requested. Fallout 3/NV version do not have much features and on my opinion don't apply important quality improvements, so looking for solutions to fix game engine issues to make radical changes to quality. Development of generic version of the mod and GTA San Andreas version is stuck, do not have much interest with them and after few hours of development dropping when bored. Planned to make DX11 version for No One Lives Forever 2 and Silent Hill 2,3,4 games, but can't buy stable hardware for this, guess GTA 5 modding also doomed if willll not find high quality motherboard for Intel cpu.
30 december 2012
Seems latest GTA 4 version work correctly and i can start making visual and performance changes for it. Okay, use it as non beta, it's replacement of 0.082 b7 version.
30 december 2012
Published ENBSeries 0.128 beta for GTA 4. Fixed issues with GUI, increased performance by speed hack. Changed quality and performance of ssao filtering.
29 december 2012
Published ENBSeries 0.127 beta for GTA 4. Not sure if all bugs fixed after porting, report results on the forum. Also added GUI for editing enbseries.ini configuration file.
29 december 2012
Thanks for donation from Sergeevich Trofimov.
27 december 2012
Published ENBSeries 0.126 for TES Skyrim. Some minor improvements for GUI editing and added interior parameters for ambient occlusion. Unfortunately fix for water transparensity artifacts when ssao enabled looks ugly because underwater ssao not visible with it, posted comparison shots on forum if somebody interested.
27 december 2012
Thanks for donation from Michael Copeland.
25 december 2012
Forgot to mention that did changes to frame limiting feature in ENBSeries 0.125, hope it's working properly now for all hardware.
24 december 2012
Published TES Skyrim 0.125 mod with GUI. Merry Christmas to those, who celebrate.
24 december 2012
New version of TES Skyrim mod with GUI will be released soon, wait please few hours.
22 december 2012
Tried to give another chance to myself and to upgrade hardware from other vendor, failed again with buggy devices. Development of the mod all that time was not possible, now in frustration and not sure about next mod update date, this depends from how fast i'll relax, sorry.
22 december 2012
Thanks for donation from Frederik Pfennigs.
19 december 2012
Recently tried to upgrade hardware and this finished with lost money and time for buggy incompatible asus motherboard and videocard, so dx11 version of the mod will not be released, i'll better stay with old hardware.
19 december 2012
Thanks for donation from NoneCG.com.
16 december 2012
Published on the forum beta test 3 of GTA 4 mod. Now it completely work on latest code and this should be faster a bit. Please test it for bugs with game patch 4, while don't have results, i'll return to Skyrim modding or something else.
15 december 2012
Published on the forum next beta test of GTA 4 mod.
15 december 2012
Don't see any sense to develop GTA 4 version for patch 7 now, when it was released i saw difference in quality degradation, but haven't checked what inside of it. There are many useless performance costly code in render pipeline and some shaders are wrong making objects not to be drawed where they should be, for example for shadows. If nobody play the game any more, except to make screenshots, why to adopt to latest patch then? Better to think again, 10 times. And thanks to r*, bethesda and most other developers for hiring incompetent programmers.
15 december 2012
Something did wrong in GTA 4 version, but can't downgrade from patch 7 to patch 4 properly, guess i should ignore old patches and develop only for new one. But several users said that patch 4 is better, what to do then, don't know.
15 december 2012
Thanks for donation from Montoya B-Factory.
14 december 2012
Published on the forum GTA 4 beta modification for testing purposes only.
13 december 2012
Forum topic where i asked which new effects for GTA 4 rmay be useful is here. Forum topic with optimization questions for TES Skyrim mod is here.
12 december 2012
Here is the topic with questions about GTA 4 issues in latest game patch (forum registration not required). Help please to determine what require my attention.
12 december 2012
Published ENBSeries 121212 for TES Skyrim. Some minor bugfixes and optimized reflections (they are not finished yet).
Videocards overheating issue seems not actual, no more reports about this, so i'll keep optimization unchanged.
11 december 2012
With 310 beta drivers for NVidia some bugs appear. In customized enbbloom.fx shaders file one bug exist, i recommend to try fix it like described here in my post and by ogata. I can't find any bug, all works perfect for me even with latest beta drivers, sorry.
Another possible problem is much more important, attention please! Some nvidia users reported issues which not appear all the time and this could be because of optimized code in latest versions (overheating of videocards), in the past one version for GTA 4 with optimizations corrupted videocards and i removed it, if now the same problem appeared now, better to use classic precautions like not to overclock videocard, clear pc case from dust, do not run if pc case is badly designed for cooling, turn on vertical sync or other limiters, decrease quality of complex effects of the mod. If you notice that bugs appear after some time only, report on the forum here your videocard model, drivers version, config you are using and describe bugs appearance. I'll update info when will be sure if this issue regarding issue.
9 december 2012
I was offline last week and only now can return to modding.
30 november 2012
Here is the link to video of new reflections version for TES Skyrim.
29 november 2012
Sorry, i forgot to add new enbeffect.fx file to zip of ENBSeries 0.123 beta for Aliens vs Predator 2010 game. White screen was because of that file was too old.
28 november 2012
Well, saw some screenshots with reflections and users in the voting thread prefer them to be included in the mod, so will do optimizations and quality improvements. Antialiasing features seems have less interest, so will care about this later.
28 november 2012
Thanks for donation by Amoledus.
28 november 2012
Here is link to another voting topic on the forum regarding antialiasing in future versions of the mod. Some users refuse to update because it's not available, there i wrote alternatives and want to know opinion regarding aa.
27 november 2012
Forgot to mention, that reflections are not mixed with transparent objects and fog properly in version 0.123, only for testing.
27 november 2012
Here is the link to topic on the forum where i'll estimate reflections screenshots to decide, if this effect required or doesn't matter in TES Skyrim.
27 november 2012
Published ENBSeries 0.123 for TES Skyrim. First public available version with reflections, but they aren't optimized by quality and performance and i want to make sure that this effect matter in the game, because it's adding also artifacts for some types of objects, especially for hair mods.
25 november 2012
Version with reflections for TES Skyrim is in development.
25 november 2012
Thanks for donation from Thomas Mellitzer.
25 november 2012
Published ENBSeries 0.123 for Aliens VS Predator 2010 created by request. Functinality is limited to external post processing shader enbeffect.fx and secondary effect.txt, game have some issues which greatly increase complexity of modding, don't want to.
25 november 2012
Thanks for donation from Midhras.
25 november 2012
Purchased Assasin Creed Brotherhood to fix upper screen glow issue by request, but can't find this bug and definetly never run this crap again, Steam itself cost about 300 mb of memory and installed by game Uplay shit is 800 mb, very nice for WinXP x86. Game itself unfriendly to players, new generation of console games "hide to cover to restore your health or jump by pressing any button". So sad this f* world doesn't allow to get money back. I'll try another requested games, but now isn't in a good mood for modding.
25 november 2012
Thanks for donation from Stephen Faircloth.
25 november 2012
Again updated version 0.122, fixed dark landscape areas in some weather conditions and mod presets.
25 november 2012
Thanks for donation from Enrico Morandin.
25 november 2012
Updated version 0.122 again, fixed all reported issues.
24 november 2012
Continue fixing bugs in new version (thanks for reports on the forum). Will do updates frequently, but now i'm just trying to find locations with issues, hard to me as almost don't know game.
24 november 2012
Updated version 0.122, fixed bug with fogged sky when ssao enabled.
24 november 2012
Released ENBSeries 0.122 for TES Skyrim, parallax fix improved (see included parallax.txt file where to get mods), ssao code and many other things i don't remember. Performance almost same as in previous optimized version, except ssao (it's still not finished). Bugs with silhouettes around objects at some conditions will be fixed later, i trying to find balanced edge detection for bilateral filter. Guess i'll better start modding other games in parallel, as work with Skyrim only is boring.
24 november 2012
Thanks for donations by users Tobias Liebhart and Robert Hughes (narphous).
21 november 2012
Did another bug fix for parallax (without specular flickering artifact) in the latest TES Skyrim version, will publish it soon when finish other changes. Parallax mod link is in latest parallax.txt file in zip archives. Greater amount of sun rays effect will be decreased, so no need to hurry to correct it in your presets, wait for update. For Fallout players, check this preset, seems good on screenshots.
21 november 2012
Updated 0.121 TES Skyrim mod without version change, another performance improvements and some changes to sun rays effect.
20 november 2012
Thanks for users help with testing, found that one type of optimization works good even on AMD videocards (even if it's not supported by their docs), i'll update mod soon.
19 november 2012
Youtube video of ssao with skylighting.
18 november 2012
Ssao and ssil effect code and it's filtering in v0.121 for TES Skyrim is wrong, i did changes long time ago and forgot if they are finished or not. Will do an updates next time, i'd like to change them entirely and add new effects. Now don't see much reports on the forum topic about performance difference with new version (except ssao), some guys with cool videocards are not correct testers as performance is not limited by GeForce 670 GTX much, plus changes in quality of effects are not counted, as i said before, quality of higher level in older version correspond to lower quality in new version (at least tried to balance like that). Some effects now depends from camera placement.
18 november 2012
Updated TES Skyrim mod without version change, fixed issue with ssao wrong scaled on screen.
18 november 2012
Sorry, link to the new version of the mod was incorrect, fixed now. Always do mistakes after working at night.
18 november 2012
Published ENBSeries 0.121 beta for TES Skyrim. Did many quality and optimization changes, but some effects aren't yet completed, i'll do them later.
18 november 2012
Thanks for donation from Jesse Ochoa.
16 november 2012
Sorry folks, i can't continue to develop TES Skyrim version like did last two weeks, better to publish it and then do changes separately to quality, to performance and to new effects, working on all together blow my mind, doing many mistakes which require to revert back to previously made versions of effects. From Steam statistics i spend more than 300 hours "playing" Skyrim, such a fanboy of lovely game, huh? Well, reviewing code and preparing it to release, unfortunately it's beta version.
15 november 2012
Recently saw GTA 5 second trailer, by graphics it's playable (vanilla GTA 4 was not), but it's still with same issues as many other games, nice job of 3d modellers ruined by bad 3d programmers. It doesn't matter that trailer for XBox360 and PS3 versions of the game, the same will be on PC, but with higher resolution textures or something like that. It's definetly target for my modding and as R* will make specific protection against mod, it will be only for cracked game, so more agression i'll get again from them.
15 november 2012
Thanks for donation from NoneCG.com and Robert Olszewski.
14 november 2012
DirectX 11.1 seems will be only for Windows 8, as expected. Why the hell do i need this crap with stereo, if it still doesn't have hardware accelerated sound? You know what? I hate big companies, all of them. About TES Skyrim mod which is in development, guess stuck too much in it experimenting with various noise vs quality vs performance tweaks, this process may continue too long if nobody stop me.
14 november 2012
Thanks for donation from Dirk Zapfe
9 november 2012
Sorry for waiting of TES Skyrim version, i'm still working on it, doing entire days optimizations and quality improvements for all implemented effects.
5 november 2012
TES Skyrim version will be released soon.
5 november 2012
Published ENBSeries 0.121 for Fallout New Vegas and Fallout 3. Fixed some minor bugs and increased ssao performance and changed it's algorithm.
4 november 2012
Some Fallout New Vegas version bugs are fixed, i'll update it soon. Btw, rockstars are such a bastards that they threated author of well known preset for gta 4, as i understood they don't want enbseries to be released for latest game patch, isn't it would be lovely to make update only for cracked game then?
4 november 2012
Thanks for donation from Richard Burian (Burian Media Enterprise).
29 october 2012
To all users who have graphic bugs in TES Skyrim with ENBSeries mod, i recommend to clean up installed video drivers and downgrade them to version which worked properly, newest doesn't mean best. Updating drivers to latest isn't good idea at all, if one version work properly without BSODs and artifacts, then keep it. Mod is tested with valid drivers only and work properly even with latest beta game version.
21 october 2012
Performance of optimized ssao effect is almost three times faster on my pc, i gonna try the same for other effects.
16 october 2012
Added screenshots of GTA San Andreas shadows to the gallery. Don't bother me asking anything.
13 october 2012
Complex preset for TES Skyrim by Matso available here. And i'm still fighting the issues with reflection, damn it.
9 october 2012
Published ENBSeries 0.120 beta for TES Skyrim. Reflection is not implemented, i need to tweak performance and fix some issues with it. Check new errors in this version and report on the forum if they exist.
5 october 2012
Added videos with reflection in TES Skyrim here and on facebook page.
5 october 2012
Added to the gallery screenshots of reflection in ENBSeries 0.120 TES Skyrim. Unfortunately can't find yet solution for incorrectly set specular properties in the game, so many objects (like human skin) have huge amount of reflection. For sure users made modifications have even more issues.
4 october 2012
Just a sample ssao screenshot of new deffered render in TES Skyrim. I'm tired to tweak it, better to try implement reflections.
4 october 2012
Sorry for waiting, reconstruction of normals for deffered render in TES Skyrim took some time, finaly almost all objects have them for reflections and better ssao, here is the tech screenshot.
24 september 2012
Please vote here about hardware antiasliasing in TES Skyrim version of the ENBSeries, i'd like to make some other fx, but with antialiasing enabled performance is a problem.
20 september 2012
Published ENBSeries 0.076a for Black Mesa. This is simple old adaptation made by request, ssao quality increased.
19 september 2012
Whatever i tried, can't find how to make NVidia hack which support hardware antialiasing (msaa) in Fallout 3 and Fallout New Vegas. Supersampling trick don't work properly for some objects, so i abandoned it, sorry.
19 september 2012
Thanks for donation from Cosmidano Neglia.
12 september 2012
Purchased ARMA 2 for modding of Day Z.
12 september 2012
Thanks for donation from Patrice Lecuyer.
10 september 2012
Another presets which may be interesting for most of TES Skyrim players here and here.
10 september 2012
Thanks for donation from Guy Atherton.
7 september 2012
Here is preset which have similar to vanilla TES Skyrim look, for those users, who think that vanilla game is better.
7 september 2012
Version for Deus Ex Human Revolution working correctly, it's my hardware issues. Version 0.089 is only bugfix for windowed mode of the game, i can't fix dark lights geometry artifact because of technical problems, so final version will not be released, sorry.
5 september 2012
Released on the forum updated test version for Deus Ex Human Revolution. Tried everything, but the mod produce BSODs or video driver stop working after few minutes of walking around helicopter pad at the beginning of the game. Don't believe it's another one bug of game patch (Steam version), turned off everything in the mod when tested. So, the only last thing left is check how mod works for other users, may be it's simply hardware bug of my videocard.
4 september 2012
ENBSeries for Deus Ex Human Revolution seems not work with latest game patch. Trying to figure out what is wrong to release final version, but can't say for sure when finish it under heavy issue with bsods.
4 september 2012
Thanks for donation from Christoph Bullmann.
3 september 2012
Updated ENBSeries 0.119 for TES Skyrim without version change. Forgot to add variable to shaders to control interior, also restored obsolete ForceFakeVideocard, as this seems used by 3d vision players.
3 september 2012
Published ENBSeries 0.119 for TES Skyrim. Added parameters to control interior separately.
31 august 2012
Updated ENBSeries 0.118 for Fallout New Vegas without version change. Added support for ATI/AMD videocards (Radeon 4xxx and better). Don't forget to turn off antialiasing (it's not supported in this version) and download custom preset for it, for example here.
31 august 2012
Updated ENBSeries 0.116 beta for Fallout New Vegas without version change. Added support for ATI/AMD videocards of DX11 generation. This is older version of the mod, but seems many users play it too, so do not set ForceNVidiaCard=true (it will work perhaps, but useless). Update to newest version will be released soon.
27 august 2012
On the Nexus site released preset for Fallout 3, download it here.
25 august 2012
I refuse to develop mod or patch for Dark Souls game, it have bad level design for modding. Controls are horrible and mouse bugs making game unplayable for me. Imho this game have high rating only because don't use covers like modern games and kind of old game remake. Better play once more Blade Of Darkness or something from PS2.
24 august 2012
Purchased Dark Souls game, will see if it can be patched easily and what with modding of it.
24 august 2012
Thanks for donations from Farhan Zaman and Paulo Lima.
23 august 2012
Please vote on the forum if TES Skyrim version of ENBSeries should have additional parameters for interior (registering is not required). Another interesting question is about upcoming Dark Souls game, probably it's good game, but does it need the mod, that's hard to say, may be it's life cycle is too short and no sense to modify. Vote here.
23 august 2012
Thanks for donation from Marc-Andre Duchesne.
19 august 2012
Updated ENBSeries 0.118 for Fallout New Vegas without version change. Fixed non visible SSAO bug.
19 august 2012
Updated ENBSeries 0.118 for Fallout New Vegas. Added scene depth based effects - SSAO, Depth of field. Hardware antialiasing unsupported.
19 august 2012
Thanks for donations from Stephen Faircloth and Steve O'Grady.
14 august 2012
Updated 0.117 beta for TES Skyrim without version change. Fixed new parameters.
14 august 2012
Sorry, previous link to OpenGL to Direct3D convertor was wrong, i'm always having problems with "copy-paste". It's updated now.
14 august 2012
Thanks for donation from Maximilian Muhl.
13 august 2012
If somebody interested to run OpenGL games with the mod, try this open source project.
13 august 2012
Updated 0.117 beta for TES Skyrim without version change. Read included description about changes.
11 august 2012
Updated ENBSeries 0.116 beta for Fallout New Vegas without version change. Fixed issue with colors of clouds when custom weather mods installed.
11 august 2012
Updated ENBSeries 0.116 beta for Fallout New Vegas without version change. Added external shader for sun lenz effects like in last update for TES Skyrim, moon and sun are separated as parameters now, added fake clouds light scattering.
11 august 2012
Thanks for donation by Frederick Haines.
10 august 2012
Published ENBSeries 0.117 beta for TES Skyrim. New external shader allow modders to create own sun lenz effects, but at this stage it's not very useful for players. Also some minor fixes applied, like blood opacity on weapons.
9 august 2012
Thanks for donation by Yuriy Yegorov.
8 august 2012
Latest updated version for Skyrim have changes in parameters GradientIntensity and GradientDesaturation, they are replaced by four equivalents with Day and Night ending, so modify them accordingly.
8 august 2012
Updated 0.116 beta for Fallout New Vegas without version change. Fixed some bugs.
8 august 2012
Updated 0.114 beta for TES Skyrim without version change. Fixed mistakes of configuration parameters.
7 august 2012
Published 0.116 beta for Fallout New Vegas. Temporary, ATI/AMD users must set ForceNVidiaCard=true in enbseries.ini file to run the mod, if it not working for you.
6 august 2012
From users tests, version for Fallout New Vegas do not work with ATI videocards, but it compatible with Fallout 3. Because of technical limitations i can't develop for ATI right now, so non NVidia users must wait.
6 august 2012
Thanks for donations by Thomas Mellitzer and Robert Hughes.
5 august 2012
Published 0.115 beta for Fallout New Vegas. This is first version with limited functionality, i need to recieve results of testing it in different locations of the game, report issues to the forum. Same as with versions for Skyrim and Oblivion, prohibited to publish binary files (exe, dll) to Nexus sites.
5 august 2012
Updated 0.114 beta for TES Skyrim without version change. Another try to decrease loading time by toggling off the mod automatically. If it flicker in some areas as previous test, post message on the forum.
3 august 2012
Restored 0.114 beta for TES Skyrim. Previous version with decreased loading time not worked properly in some areas.
3 august 2012
Published old black-white tv effect created by user request. It's not working with very old modifications. Download it from effects section of the site.
3 august 2012
Thanks for donation from Travisimo.
1 august 2012
Updated 0.114 beta for TES Skyrim without version change. Check out loading performance changes and post results on the forum, in topic of this version. Mod may turn itself off in some cases, so please, try it in many locations if it's enabled there and not at loading screen.
1 august 2012
Thanks for donation from Hayssam Keilany.
27 july 2012
Most users choosed mod for Fallout New Vegas as next exclusive version of ENBSeries, it's in development now. TES Skyrim version is also in progress, i just need to mix something new.
20 july 2012
Did an example how to setup weather ambient color for TES Skyrim, which required for sky lighting effect. Here is the link.
20 july 2012
Thanks for donations from Kevin Powney and Kenneth Henderson.
18 july 2012
Updated 0.114 beta for TES Skyrim without version change. Noise filter for sky lighting applied now even if SkyrimPrefs.ini file is not properly configured. Added quality control for sky lighting, increased it's performance a bit, fixed some minor artifacts.
14 july 2012
Updated 0.114 beta for TES Skyrim without version change. Fixed sky lighting artifacts and reduced noise.
12 july 2012
Updated 0.114 beta for TES Skyrim without version change. Fixed bug with colors of small stones and grass, sky gradient shader reverted back to old version.
11 july 2012
Updated 0.114 beta for TES Skyrim without version change. Fixed bug with UseOriginalObjectsProcessing and increased quality of shadows.
9 july 2012
If you have noise issues in 0.114, increase quality of shadows in the game options or find out which parameters in SkyrimPrefs.ini set wrong manually.
8 july 2012
Updated 0.114 beta for TES Skyrim without version change. Fixed issues with sky.
7 july 2012
Published 0.114 beta for TES Skyrim. Added sky lighting effect (fake ambient occlusion). Post on the forum any unknown errors with this effect enabled.
29 june 2012
Advanced users of ENBSeries know what is it on technical screenshot.
29 june 2012
Thanks for donations from Daniel Lora, Christian Lehmann, Kieran Hanrahan, Marco Cavina, Thomas Laughton, Armelle Santiago.
1 june 2012
Unofficial tool ENB Customizer updated, if someone interested, here is the link.
30 may 2012
Published 0.113 for TES Skyrim. Added simplified sun rays effect, it's computed if sun is outside of the screen at cost of performance, but better than screen space only. Volumetric sun rays (shadows) are not included in this version.
28 may 2012
Trying to fix most important problems of complex sun rays and accidentally did this here.
28 may 2012
Thanks for donation by Gordon Gill.
22 may 2012
Added more videos of simplified sun rays here, here, here.
21 may 2012
Deleted YouTube account, i can't read stupid comments and keep calm regarding words about me, my tastes, mod, anime. May be in new channel i'll stop thinking about others and be upset that someone else are so fools.
20 may 2012
Added video of simplified sun rays effect.
20 may 2012
Thanks for donation by Sergey Zolotorev.
19 may 2012
Version with sun rays is on it's way.
18 may 2012
Again updated 0.112 KAGE for TES Skyrim without version change.
18 may 2012
Updated 0.112 KAGE for TES Skyrim without version change. Turned on fix for bright hairs to make proper computations with tint colors. If you see bugs with some user made mods, ask their authors for a fix, i don't care, mine is correct.
18 may 2012
Published 0.112 KAGE for TES Skyrim. Parallax completely fixed, now you don't need shaderinput folder. Some bugfixes and performance changes.
17 may 2012
Soon new version for TES Skyrim will be released with complete fix of game bugs for parallax modification and other things.
16 may 2012
Updated 0.111 KAGE for TES Skyrim without version change. If you have any bugs, report to the forum ("transparent" water is not the bug).
16 may 2012
Thanks for donation by Serena Sferrella.
16 may 2012
Brighter hairs in ENBSeries for TES Skyrim can't be fixed, because some user made modifications have wrong color presets, for example Caliente Female Body use very dark tint color and on the knee it's color even differ from other parts, when restoring gamma for hdr processing, such bugs became visible. As most users count that game bugs are ENBSeries bugs, i don't want to add more problems for myself, so better hair will be brighter.
15 may 2012
Updated 0.111 KAGE for TES Skyrim without version change. Fixed some bugs found by users (not all of them).
14 may 2012
Updated 0.111 KAGE for TES Skyrim. I'm such a fool! Did a mistake in the code of detection vendor and after fixing it, ATI works. Purchased videocard for nothing, nice. At least i got experience that ATI is bad, too much negative factors accumulated.
14 may 2012
Got ATI card to develop for it. First it was Radeon 5770, but it's blurring everyting (seems like interpolation) in most display resolutions, only extremely low or too high not blurred. In google found that's specific problem for all ATI cards, so i will not change my preference to NVidia quality by all means. Now exchanged to HD6450, cheaper and same shitty image. Wait for update to ATI/AMD cards, i'll try to release as fast as possible.
14 may 2012
First test results of 0.111 KAGE version by ATI users are negative. Seems i don't have other choice except to buy videocard, may be today.
14 may 2012
Sorry, wrong download link for 0.111 KAGE version, fixed.
14 may 2012
Published ENBSeries 0.111 KAGE for TES Skyrim. Performance optimizations made for ATI users also (but i can't test it). Bugfix for parallax modifications now should work for ATI cards also. Read included description about changes.
13 may 2012
Working on ATI/AMD support and planning to release soon new optimized version for testing, please write your reports to the forum thread how it will work with ATI cards.
12 may 2012
Updated ENBSeries 0.110 KAGE for TES Skyrim without version change. Fixed bugs of SpeedHack.
12 may 2012
Published version for Max Payne 2. It was exclusively developed long time ago for The System Failure project (based on Remedy Max FX 2.0), but 3 years passed and i can release this. Unfortunately don't remember what kind of changes applied, perhaps reflection in some levels distorted by bump. Anyway it's not supported, i can't test. Search for the project it was developed, may be it will interest you.
12 may 2012
Parallax mod for TES Skyrim is located by this link. Remember, that NVidia users have it fixed, but for ATI it's partially wrong in some areas and parallax effect may randomly shift in different directions.
12 may 2012
Next version for TES Skyrim perhaps will be with sun rays.
12 may 2012
In 0.110 KAGE version many users noticing bug with blurred colors, it's not a bug, just set UseComplexIndirectLigting=true or decrease ILamount. This mode was developed to increase performance by not drawing all required data for SSAO with indirect lighting.
12 may 2012
Published ENBSeries 0.110 KAGE for TES Skyrim. Additional performance optimizations applied for both ATI and NVidia users. Contain bugfixes for underwater and grass when using fake "ENB" videocard (temporary required for ATI users). New shadow at this moment only working on NVidia cards, sorry, find out this only today. Added bugfix for parallax modifications.
11 may 2012
Version 0.110 KAGE for TES Skyrim is finished, only awaiting additional information about parallax modification which have a fix in 0.110 (another bug by bugthesda). Wait a bit more, guess it's matter of hours to release.
11 may 2012
Thanks for donation from Scott Regenbogen.
11 may 2012
Added another video of detailed shadows for TES Skyrim here. For the first version with shadows i guess it's good enough, so i'll publish it soon.
11 may 2012
Thanks for donation from Mickael Bennati.
9 may 2012
Added videos of detailed shadows for TES Skyrim. Here and here
9 may 2012
Screenshots of new detailed shadows for TES Skyrim published on my facebook page.
9 may 2012
Thanks for donations by Klauss T L Lima.
8 may 2012
Version with bug fixes for ATI/AMD users is not released yet, i'm adding new effects to it also, so please wait a little and don't ask were the fix is.
8 may 2012
Thanks for donations by Brandon Manuel.
6 may 2012
For ATI/AMD users of TES Skyrim graphic modification i decided to fix game bug with grass and underwater, update will be available soon. Perhaps it's the best and cheapest solution.
6 may 2012
One more update of 0.109 BETA TES Skyrim.
6 may 2012
Again updated mod 0.109 BETA TES Skyrim without version change. Forgot to turn on SSAO for ATI/AMD users.
6 may 2012
Updated mod 0.109 BETA TES Skyrim without version change. Now it can be used for gaming purposes. ATI/AMD users may also play with it, everything will be similar to 0.103 version, except little better performance (but not such big difference as with NVidia). Unfortunately, i can't increase performance and fix bugs for ATI users.
5 may 2012
Thanks for donations by Midhras.
5 may 2012
Another update of the 0.109 BETA TES Skyrim modifocation without version change. Testing continue.
5 may 2012
Again updated mod 0.109 BETA TES Skyrim without version change. Fixed bug with alt+tab when speed hack enabled.
5 may 2012
Updated mod 0.109 BETA TES Skyrim without version change. Fixed bug with shadow and specular. Now it's the most optimized full version, temporary for NVidia only (ATI users may use it, but SSAO not working for them).
4 may 2012
Updated mod 0.109 BETA TES Skyrim without version change. Decided to implement speed hacks (in Deus Ex HR this give 1.5-2 times performance boost), for me they increased performance by the same value i lost in the mod. If you are experienced user, notify errors found in the forum topic.
Also if nothing bad happen, i'll do soon an update to GTA 4 version to make it compatible with latest game patch and some new features. Please, post on the forum in special topic all problems you have with ENBSeries when running last game patch (eflc seems same as patch 1.0.7.0).
4 may 2012
Thanks for donations by Rudolph Gabryelski.
2 may 2012
Updated of the mod 0.109 BETA TES Skyrim without version change. Added wrapper version (d3d9.dll), for NVidia cards yet.
1 may 2012
Thanks to Adam Chido for donation.
1 may 2012
Another update of the mod 0.109 BETA TES Skyrim without version change. AntiBSOD parameter is not affect SSAO or DOF any more.
1 may 2012
Again updated mod 0.109 BETA TES Skyrim without version change, fixed bug of non workable SSAO when antialiasing enabled.
30 april 2012
Updated mod 0.109 BETA TES Skyrim without version change, fixed bug with alt+tab keys.
30 april 2012
Published ENBSeries 0.109 BETA TES Skyrim for testing compability with latest game patch. Developed for NVidia cards and probably will not work for other. Performance should be much higher than with version 0.103, but visually it must look the same (check this). Special topic created on the forum for posting results of running this beta, awaiting test results from users who know very good 0.102 or 0.103 versions.
30 april 2012
Thanks for donations by Matthew Maloney, Christian Haase and Stefan Hanemann.
25 april 2012
Thanks to all users who helped to collect performance statistic of their PC. Got all interested results and testing ended. That test allow to measure performance in open world games or where many objects visible on the screen, for example GTA San Andreas, GTA 4, Assasin's Creed, The Sims, Sim City, Mafia 2 and many others, emulators of consoles are also affected very much. AMD based systems loose against Intel Core i5-2500 or i7-2600, but older Intel models like i7-9xx are similar to best AMD in this bottleneck. Ivy bridge i7-3770k CPU have just a little better result than i5-2500k, but it's very hot. I'm sure you will not find such testing anywhere, but believe me, this matters a lot. For anyone who wish to upgrade, get any of these i5-2500k, i5-2550k, i7-2600k and overclock it, it's best solution right now on the market without paying too much.
25 april 2012
Thanks for donation by RealSystem.
22 april 2012
Need help with collecting performance data of one pc bottleneck. Please, share results on the forum in this topic (not require to register), all instructions are in there, it will take only two-three minutes.
22 april 2012
Thanks for donations from rank Pleyer, Thomas Burt, Matthew Maloney, Andrew Rehder, Vovka Makuha.
7 april 2012
I decided temporary ignore some effects of TES Skyrim version for ATI users, spend too much time seeking for compromise and everything very costly for me. For non NVidia users recommend to find way to turn off self shadowing of grass, wait next official patch with bugfixes or use version 0.108 with many limitations. When NVidia specific version will be released and tested, i'll try to find the way to implement it for ATI.
Thanks for donations made while working on mod, i found the way to transfer PayPal donations to bank account, now it's not just dead money to pay for hosting.
7 april 2012
Thanks for donation from Xenicle.
5 april 2012
Finally i found place in Skyrim where bug with grass appear. Unfortunately it's internal game bug and it only exist when non ATI and NVidia video card detected. I'm using fake videocard to fix some game bugs at cost of performance, but this new issue of patch 1.5.24.0 and 1.5.26.0 forcing me to choose ATI or NVidia. All current known solutions to make compatible ENBSeries for both vendors cost too much because of my old hardware components, so please wait while i'll make decision what to choose.
5 april 2012
Thanks for donation by Anne Cathrine Syversen and Jani Kaipainen.
27 march 2012
TES Skyrim patch 1.5.24.0 is buggy from infomation got on the forum, so i'll ignore it. Thanks for help.
26 march 2012
Please, check out forum thread if experiencing new bugs with latest TES Skyrim patch and ENBSeries 0.103, i'm collecting information about them (link removed).
26 march 2012
Thanks for donation by Jeremy Trout and Maciej Panecki.
24 march 2012
Please, don't post information what not works with latest version of TES Skyrim patch installed, i know this and working on.
24 march 2012
Thanks for donation from Brian L. David (Maximum-FPS Airsoft Innovations).
17 march 2012
Had some conversation with tes nexus moderators and admins, my opinion is changed to the better. Will see what the end of the story.
With some help found two solutions for ATI and NVidia users, both sides will be satisfied.
17 february 2012
Published 0.108 TrueHDR for TES Skyrim. It's done for casual gamers who don't care about powerful features of original version.
17 march 2012
Thanks for donation from Hayssam Keilany, Manfred Baur.
14 march 2012
Just an explanation. You don't need to remove own presets from nexus sites, only remove dll and exe files of ENBSeries in archives with presets and write info where to download them. You may post these files on own web site, link to this one or even use file sharing services with payment for each 1000 downloads, that money will be partial payment for the time you've spend editing.
14 march 2012
Ha-ha, i was warned about posting screenshots on skyrimnexus site with Tera Castanic F H02 armor, it's taken from some game, so copyrighted. Okay, if usage of such mods and making screens of them is prohibited, then screenshots with ENBSeries are also falls under same rules and all presets based on it. Add to this any stealing content shown on tv and everywhere else. I'm removing all my mods from nexus site. From now, license changes and posting any ENBSeries binary files strictly prohibited on nexus sites, only presets and shaders possible (dll or exe are binary, not allowed). All existing files must to be modified or they will be deleted by request. Bad thing i'm looser in everything money related, but better to create alternative where modders recieve money from advertisement on the pages with their mods, that would be correct.
14 march 2012
Published ENBInjector 0.004. It optimized to reduce CPU usage.
10 march 2012
Dropped Mass Effect 3, it's brainf*k, not rpg. A lot of efforts for ideal gameplay, but developers put your face in to puddle of shit each time. Graphic side is relatively good, i can close eyes on many things in there. Not sure modify it or not, because all three games must to be modified, too much costly.
In many games i see horrible artifacts of DXT compression and it's very huge game projects. Developers are incompetent or just doing their job to get money without any care about quality.
8 march 2012
Good news for Mass Effect 3 fanboys, i decided not develop graphic mod for it. First of all, i want to play the game instead of seeing bad sides of it, casual gamers much more happy from playing games. Next problem is how game is done, high and low quality content tied together like it was developed 7 years. All haters who wish to hate me for this decision, find another haters for trolling, who think that this game is not to play for graphics (and many others i modified).
7 march 2012
Sorry, something was wrong with files for download, Mass Effect 3 is now available. Anyway, new version is in progress.
7 march 2012
Published ENBSeries 0.107 beta for Mass Effect 3. It's only for making custom post processing shaders in enbeffect.fx file, almost useless for casual players. Read included description first.
6 march 2012
Researching Mass Effect 3 for modding.
6 march 2012
Ordered Mass Effect 3, paid, but didn't get it. Seems i'm not alone with same problem. Why in the hell all most expected games last years are so bad? Please folks, use cracked games, companies became too big and they really need to be punished for the garbage, buy only good products.
6 march 2012
Banzai! Tried to update Origin once again and it work! Now time to make Mass Effect 3 version (if it really need it).
6 march 2012
Thanks for donation by Kazutaka Yamamura.
6 march 2012
Mass Effect 3 crash fix is available on the web site of Alexander Blade, impossible to post it to BioWare forum, because of new terms for the users. I'm still have no idea how to get Origin to work.
4 march 2012
EA Origin do not work for me any more, intuition told me do not press update button when requested, but i did it. Update failed at the end and asked to download another file manually. Okay, that file also started autoupdate and failed. I can't modify Mass Effect 3 demo because of this and they only way is to wait full game and crack for it, but modding is nonsence when everybody will finish playing game. I'm waiting haters, let's hate me and say how bad my hardware is, ha-ha.
4 march 2012
Thanks for donation from Jelle Goosens and Tapio Schnaars.
29 february 2012
By unknown reason SSAO in TES Skyrim not work for me any more, release of new version delayed.
27 february 2012
Added to facebook some info about Mass Effect 3 first research, if anyone interesting.
27 february 2012
Updated ENBSeries 0.082 Beta and 0.081 SORA for GTA 4 to injector based versions.
27 february 2012
Thanks for donation from Sean Butler and Jason Tseng.
25 february 2012
Added more screenshots of ENBSeries 0.107 for TES Skyrim.
23 february 2012
Updated ENBSeries 0.088 FX IMPLANT for Deus Ex Human Revolution. It's for those users, who can't run the mod.
22 february 2012
Kingdoms of Amalur version of ENBSeries will not be released, stop asking me about it. Game lights are extremely colorful and if i'll try to modify them, haters will start to talk again that vanilla tundra is much more realistic.
22 february 2012
Added to gallery first screenshot of ENBSeries 0.107 for TES Skyrim.
20 february 2012
By request updated ENBSeries 0.079 SORA for GTA 4 to injector based version.
20 february 2012
Thanks for donation from Maxim Azarov.
19 february 2012
Seems found how vendor hack works in TES Skyrim, i'll try then to continue with optimized version based on 0.105, if this mode doesn't have much bugs (game still very buggy, guess they will not be fixed at all).
19 february 2012
Have a problem in TES Skyrim, want to know if it on my side or not. Please, check the forum topic and vote if you have same or not. Topic is here
19 february 2012
Thanks for donation from Artem Nikitin.
17 february 2012
Thanks for donations by Pablo Vidaurre Sanz, Justin Harper.
16 february 2012
Published ENBSeries 0.106 for TES Skyrim. Test it if look the same as 0.103 version and if performance is better than 0.103. Write results on the forum.
11 february 2012
TES Skyrim use unknown vendor hack to increase performance by reading depth, i can't figure out from logs how it works. All depth dependent effects like depth of field or ssao can't work properly. I'll try a bit more, but perhaps to turn back to previous slower mode or use ATI only compability for higher performance will be proper solutions.
9 february 2012
Published ENBSeries 0.105 for TES Skyrim. It's very optimized, but SSAO disabled. Non NVidia videocards may have problems (don't have others). Several users did depth of field effect, find it on the forum here or skyrim nexus.
8 february 2012
Seems bugthesda will not do any changes to renderer any more, so i can adopt mod to original render for greater performance without forcing "ENB" as videocard. Game not work for me in this mode (even with newest drivers) when antialiasing enabled, so from next version hardware antialiasing will be unsupported (or at least unless i'll find what is wrong). Not sure about ATI cards, vendor hacks used by game are different for ATI and for NVidia, i have NVidia only, so mod will be completely unworkable for non NVidia cards (including Intel). Or may be on the contrary, to buy ATI and forget about Nvidia, don't know.
8 february 2012
Thanks for donations from Laurent FERNANDEZ, Ari Hockstein and Tower of Babel.
6 february 2012
Creation Kit for TES Skyrim will be released soon. If you are experienced modder of Fallout 3 or Oblivion, please make special fix for particles in loading screen, for some snow particles and fire. They are improperly set by alpha blending state (srcblend and destblend modes), so kind of smoke looks like fire or on the contrary, some fire have properties like fog. For those, who wish much better quality with ENBSeries, i recommend to modify weather properties to valid high dynamic range values, especially sky colors and ambient (get hdr photos, HDRShop software to read values and set in it gamma curve to 1.0).
4 february 2012
From information of user on the forum, latest ATI drivers 12.2 allow to run ENBSeries in TES Skyrim with good fps and antialiasing enabled.
4 february 2012
Thanks for donations made by Ali Mefrouche, Zachary Killian, Wolf Tracks, Gregory Surrett, Marc Liberatore, Gareth Thomas and Richard Shotwell.
2 february 2012
On bugthesda forum some users noticed frequent crashes with new patch of TES Skyrim. And where Creation Kit? I have no idea what to do with this, the time spend is so much that many other games could be modified instead.
1 february 2012
Thought about commercial version, better to ignore everybody, most players do not use full power of modification, so better to make special version only with some very complex new fx for those users, who pay a lot for electricity bills of their monsters, kind of tax of rich for poor. Because i'm staying with prehistoric hardware which can't handle Skyrim from words of some gamers, ATI or Intel videocards, newest drivers, Crossfire and SLI are not supported.
30 january 2012
All versions of ENBSeries will be converted to be compatible with injector, stop asking me about that everywhere.
26 january 2012
Okay, that's enough. I can't speak to people who unable to listen and not having knowledge in 3d programming at all, but talking to me from position of very compitent in all hardware and software stuff speaking to boy who came to buy his first pc in to the shop. I can't spend the time any more to proove anything. If my hardware is so shitty, buggy and old to handle Skyrim, as bugthesda fanboys saying, i need money to buy Win7, new high end pc and all models of videocards with Crossfire and SLI, for testing purposes. From now, ENBSeries for TES Skyrim is split in two versions, one is free, another is for sale. Imagine yourself what the difference will be in commercial version. No tech support of freeware version for TES Skyrim. Only some "old" vip users will have an access to commercial version for free. May be i'll change opinion when bugthesda will do the game as it should.
PS: j-rpg ps2 games are 1000 times better than Skyrim and without bugs.
26 january 2012
Seems my words in topics for developers of TES Skyrim about bugs fixing will not be heard. Only gamers writing delirium of different kind, like Skyrim is too modern to run on my pc and it's for win7 only. Also that i should attack Georgia or Baltic countries and to get hardware trophy in there. Again i'm started to thing about idea to divide project on to free version, for sale and with protection from fools. If you are from country which "suffered" from russian federation, leave this site and remove ENBSeries, it's much better for you to listen goverment propaganda about poor people of your country. Brains need to be cleaned in the morning by a cotton swab and kerosene.
25 january 2012
Thanks for donations by deckel11 and Jurgen-Maarten J M Steffers.
24 january 2012
Bugthesda with TES Skyrim patches are still leaders in bugs programming, banzai! Do you like performance of new patch? Okay, do you know that it must be by default for any game developed by not out of mind programmers? And again, critical bugs are not fixed, same corrupted graphics because of vendor hacks and BSOD problems. If bugthesda developers are so smart to steal modders work, why they are so stupid that can't get fixes from my patches and mods?
Because bugthesda pro dudes are such idiots with big salary, don't expect completely optimized ENBSeries graphic mod, the game is unplayable for me without patches and they decrease performance by turning off vendor hacks. Replace improper code with my own is not my business.
24 january 2012
Official beta 1.4 patch for TES Skyrim is released, finally. Not tested it yet, will see if it fixed critical bugs to make full speed ENBSeries without internal patch code.
19 january 2012
Added new version of Dx8 to DX9 Convertor 0.035. It developed for Silent Hill 2, but should work with other games.
18 january 2012
Thanks for donations by David Colwell and Paul Dubs.
18 january 2012
Somebody please report on the forum if it possible to use ENBInjector version with 4gb patch (may be by writing properly process name to enbinjector.ini), i'm making decision about future.
16 january 2012
Arrrr! Modifying convertor dx8 to dx9 for Silent Hill 2 as it's not working with this game. Found bugs in game shaders. My opinion about 3d programmers is nowhere lower, but it's not funny any more. Hope that mistakes done by console port creators, not the developers of original game.
16 january 2012
Just now found the news about upcoming Silent Hill HD Collection and thinking, may be to show how it should be really?
15 january 2012
Published ENBSeries 0.103 Injector BETA for TES Skyrim with ENBInjector tool. This version developed to fix compability issues with some laptops and utilites, hope the trick works.
14 january 2012
Checked ENBSeries 0.087 FXIMPLANT for Deus Ex Human Revolution with latest game patch, it works correctly, if anyone having problems, it's because of drivers.
14 january 2012
Checked ENBSeries 0.087 FXIMPLANT for Deus Ex Human Revolution with latest game patch, it works correctly, if anyone having problems, it's because of drivers.
10 january 2012
In to the gallery added example screenshot with wrong looking ENBSeries for TES Skyrim. It's not how mod looks like, read instructions to it again.
8 january 2012
Published GTA4 0.082 Beta, reload it. Previous beta 3 not worked, because didn't tested it (no hdd space).
7 january 2012
Published again GTA4 0.082 Beta 3 version. Hope driver developers fixed all problems with overheating.
5 january 2012
Updated some broken links and images.
5 january 2012
Changed hosting again, previous choice was wrong and it cannot handle peaks of max cpu usage. If new one will be bad also, the seems the only way to get managed vps, costly for me.
5 january 2012
Thanks for donations by Danny Rarek.
3 january 2012
Flooders about TES Skyrim non realistic and too colorful palette, read here and die finally.
3 january 2012
New hosting seems not working for users from some countries. German hosting company was more loyal than US, perhaps i'll move somewhere again, to offshore anti abusive and with adult content. Damn it.
3 january 2012
Thanks for donations from Arioch, Campbell Lindsay and Miguel Moreno.
31 december 2011
Published ENBSeries 0.102 Tatsudoshi for TES Skyrim. This version is optimized partially, but there are a lot of bugs to fix and optimize more.
Happy New Year!
30 december 2011
Published in the new forum TES Oblivion 0.077 beta version which i stopped to develop long time ago. May be somebody can use it to do same screenshots as mine in gallery.
30 december 2011
Added incomplete documentation for TES Skyrim v0.101. Another part will be published a bit later.
30 december 2011
Thanks for donation from Bjoern Hausmann
29 december 2011
Thanks for donation from Hayssam Keilany
27 december 2011
Moved site to another hoster to give users more features.
I'm updating links to new resources.
27 december 2011
Thanks for donation from Larry Roberts
25 december 2011
Merry XMas! Personally i don't believe in god, but holiday is nice time anyway.
Well, next Skyrim version will be with optimization, if nothing bad happen. No sence to await miracles from bugthesda, they annonced next patch to be released in january together with devkit, so bugs will not be fixed and i have no reason to wait them any more.
25 december 2011
Thanks for donation from Tower of Babel
24 december 2011
Thanks for donation by Mike Tuffli
23 december 2011
Updated 3d Stereo patch for TES Skyrim to version 1.1.
23 december 2011
Thanks for donation by Martin Korndrfer
22 december 2011
Added 3d Stereo patch for TES Skyrim.
22 december 2011
Added new effect file and modified previous to be compatible with new standart of ENBSeries 0.101.
22 december 2011
Lenz fx not working again... Download version 0.101 again.
21 december 2011
Urrrrr! When did changes to bloom, forgot to restore lenz fx. Version 0.101 is updated again, reload it.
21 december 2011
Sorry, i forgot to include enbseries.ini to version 0.101.
New official Bugthesda patch not work for me at all.
21 december 2011
Published graphic mod ENBSeries 0.101 for TES Skyrim. Read included description first about changes and incompability with previous shaders.
Documentation is in progress.
20 december 2011
Thanks for donation by Daniel Halstead IV and Torbjorn Astad.
19 december 2011
Adding videos to my YouTube account of latest version for Skyrim. Check:
here
here
here
And these for those, who thinking that colors of real tundra (or any other place on Earth) are not such colorful as in my mod and vanilla much more real. Check:
here
here
here
19 december 2011
Got negative replies about bugs in ENBSeries 0.100 for TES Skyrim. If you post, write also model of videocard and other d3d9 mods installed.
19 december 2011
Published graphic mod ENBSeries 0.100 for TES Skyrim. First open readme file in archive.
Documentation for it will be available later, it's too much work.
17 december 2011
NVidia stereo users seems not need anything. It's so easy to ask some feature and hide in bushes when i need testers. Fine, as always.
14 december 2011
Stereo vision users with the mod for TES Skyrim 0.099 or AntiFREEZE patch 0.096 may use non documented feature of loading custom shaders (to fix water refraction or anything else), for better quality in stereo. I don't have such devices and have no idea if turning off refraction is enough, someone must help with testing. Please, contact me if you have time and install ICQ messenger for faster response
12 december 2011
Thanks for donation from users Henry White Dewulf, Igor Lampugnani and Gurshaan Surana
10 december 2011
Thanks for donation from users Michael Gulden, Szalai Norbert and Quang Dang
10 december 2011
Published beta version of ENBSeries 0.098 TES Skyrim. Fixed crash at evening, removed screenshot capturing feature, palette file now supported. Did some changes in enbeffect.fx for easier editing.
10 december 2011
Thanks for donation from users Arno Hohenschuh, Simon Bingel and Jess Monaghan
9 december 2011
Fixed bug in beta version for TES Skyrim which causes game to crash at evening, wait for update.
9 december 2011
Thanks for donation from David Jones
9 december 2011
Added another preset for ENBSeries 0.098 TES Skyrim. Tried to make same kind look as on the first screenshots of this mod (they are lost actually). You may change them for own taste, for example in beginning of enbeffect.fx file there are several parameters.
The link to skyrimnexus.com page of the mod is http://skyrimnexus.com/downloads/file.php?id=2971
9 december 2011
Published beta version of ENBSeries 0.098 TES Skyrim. Some code from patch implemented to increase stability of game.
8 december 2011
As always i forgot and put debugging variables in to config of beta version for TES Skyrim, sorry. Added link to download effect and config separately (SSAO disabled, turn it by EnableAmbientOcclusion=true).
8 december 2011
Published beta version of ENBSeries 0.097 TES Skyrim. I can't fix bugs all the time and need to rest at take care about health.
8 december 2011
Thanks for donation from Mathew Pinard and Olivier Brunet
6 december 2011
Hamad Al Abbas donated to the project, thank you very much!
6 december 2011
It seems AntiFREEZE Patch 9 fixed crashes of Skyrim if ENBSeries graphic enhancement is applied (version in development), so i can finish and release first version soon enough. Unfortunately SpeedHack parameter of the patch is not work properly, do not activate it.
5 december 2011
Thanks for donation to Benjamin Wetter
4 december 2011
Published AntiFREEZE Patch 9 ENBSeries v0.096 for TES Skyrim. Fixed internal bug which doesn't activate antifreeze fix from default presets. Some other minor improvents.
4 december 2011
Mrs D Dixon and BigSilverHotdog are donated, thanks
4 december 2011
Published AntiFREEZE Patch 8 ENBSeries v0.095 for TES Skyrim. BSOD fix feature doesn't decrease performance as previous, it increase for PC with heavy texture mods installed (and not only). Added hotkey for fps counter. Speedhack is now working for some videocards.
4 december 2011
Gennady Gayfullin donated, thanks!
3 december 2011
Published AntiBSOD ENBSeries v0.094 Patch 7 for TES Skyrim. Read description to file
3 december 2011
Thanks for donation, Chris Sturgess
2 december 2011
Jaakko Husso and Tapio Schnaars make a donation to the project, thanks!
2 december 2011
Fight with BSODs in TES Skyrim continue, seems i found right way and first tests giving positive results. In simulated stress conditions BSOD appeared after several hundred of meters traveling the world, now without BSOD i can run x10 times speed something around 10 minutes. More complex tests on their way, may be i'll find the way to elliminate the problem completely, if my hard drive will not die before. Thanks Bethesda, very much appreciated!
1 december 2011
Added videos of ENBSeries for TES Skyrim.
1 december 2011
Official patch 1.2 for TES Skyrim released and Steam makes my life even more sweety... I don't have any more inspiration and my mind destroyed, time to rest and rethink what to do and why.
30 november 2011
Added more screenshots of ENBSeries for TES Skyrim, now i can say that main goal is reached - characters are lit realistic enough for future modding. Can't wait for ported Oblivion races and clothes.
30 november 2011
Updated ENBSeries 0.093 TES Skyrim patch 6, added feature to reduce memory usage, temporary while not finished another one more complex. Look at readme file before activating it!
29 november 2011
YouTube blocking my videos again and again because of idiotic terms about background music (and Sony is another corporation of evil). When all of those damn copyrighters will understand that art belongs to humanity and artists should be kept half-starved, otherwise they do nothing and their "star fever" turn them in to ***. Damn, i'm increasing sales to them, but those stupids thinking like somebody will record music from my videos, huh? I want to remove an account to the hell, but there are no alternatives in this shitty world of liars. When the end of the world will come, where is it???
29 november 2011
Yann a.k.a TheLys and Jan Dvorak donated to the project, thank you guys.
29 november 2011
Added screenshots comparison of SSAO and without it of ENBSeries for Skyrim. New users thinking that ssao is stunning fx and asking me will it be implemented or not, not even noticed it on the screenshots. I don't think that in life all objects surrounded by black contours. Mine SSAO is different.
28 november 2011
LARGE ADDRESS AWARE (LAA) patches for TES Skyrim were tested by users and, unfortunately, game may only to work with less than 3 Gb of memory. This is bad news for modders and players who wish to install huge mods in future, they will not work stable. I'm beginning to develop walkaround to this problem.
28 november 2011
Added new Skyrim video to my YouTube channel.
28 november 2011
Thanks for donation made by Evgeny Sorokin.
28 november 2011
Missing screenshots of TES Skyrim uploaded.
28 november 2011
Added more screenshots of ENBSeries for Skyrim, continue to tweak properies of hdr to make optimal in weather conditions (don't know how to edit game weather parameters).
28 november 2011
Published stability test of the game with patch LARGE ADDRESS AWARE for TES Skyrim, which you may find on skyrimnexus.com and increase memory usage by game from 2 to 4 gbytes. But by this test i decided to check how stable the game, does it have incompability in 4 gb mode. Read included description to the test before use. I can't test myself, because lower amount memory installed/
28 november 2011
Thanks for donations i got from Kurt Reonis, Ryan Sattler, Luke Scerri.
28 november 2011
Added screenshots for sceptic players who think that ENBSeries version for Skyrim will be something colorful and will not fit the game mood. That's not true, because you may customize how it looks like at very high ranges, see yourself absolutely different screens.
27 november 2011
Found a bug in TES Skyrim when using patch or if game do not have those problems with invisible fire, fog and other fx. Around objects behind volumetric fog some kind of bright silhouette in 1 pixel thickness appear, very noticable on the tree branches. Problem have easy fix, but this is not enough to release new patch version, but in the graphic modification i'll fix that.
Problems with fragmented memory may be solved by some specific trick, better than LARGE ADDRESS AWARE patch (which may or may not produce new errors, no one knows except game engine programmers), i'm thinking about this problem and may be will do specific fix which can handle future hi-res mods
27 november 2011
Big thanks for donations from Kyle King, Ben Buja and Mateus Barao, much appreciated.
25 november 2011
Sorry, in TES Skyrim i didn't thought to check out myself memory size used by game. Forget about changes in skyrim config file under category [Papyrus], game using memory closer to limit of 32 bit applications, this produce crashes frequently. Unfortunately, if to leave this problem unchanged (official patch may help, or may not), then game has no future for modding (high-res textures and additional geometry). The one only solution now is LARGE ADDRESS AWARE patch, potential errors may happen with it, very unsafe. Also i'm thinking about caching system for unloading game resources "on the fly", to reduce memory problems even with mods. Another thing, i recommend to users of 64-bit OS apply LARGE ADDRESS AWARE patch (but be careful, even save games may be broken, only developers know if game can work in that mode) or to setup 32 bit OS, in which memory fragmentation is not such horrible as in 64 bit systems for 32 bit applications.
25 november 2011
Colors of ENBSeries for TES Skyrim on my screenshots and videos are WIP, so stop talking about them. ENBSeries allow to modify them at easy and if somebody like that, then use (i hate winter and it colors and fantasy games may look any way they are, it's not real life simulation, most of fantasy art is colorful beyong reality). Also game is much more colorful than after vanilla post process, i will not change my mind about graphic developers who ruins all artwork of modellers and designers with own shitty filters.
25 november 2011
Added video of ENBSeries for TES Skyrim. Don't know why, but after encoding it's changed colors, like all other my videos.
25 november 2011
Added screenshots of ENBSeries TES Skyrim version in development. Tweaking hdr colors and tonemapping algorifm. Bloom code changed according to the true nature of hdr. Guess it's time to make a video (and fix artifacts "developed").
24 november 2011
Added PayPal link for donations.
23 november 2011
Added screenshots of water in TES Skyrim.
21 november 2011
Released ENBSeries 0.092 Skyrim patch 5 with custom videocard deviceid and vendorid, additional parameter to switch renderer in to safer mode to reduce crashes, like in version 3.
21 november 2011
Modified memory presets in skyrim config under category [Papyrus] seems incorrect and generating crashes in some areas. Remove these lines, i can't tweak them any more, because it takes too much time, sorry.
18 november 2011
Added tech screenshots of Skyrim graphic mod (in development).
17 november 2011
Released ENBSeries 0.091 Skyrim patch 4 with all possible optimizations. With previous patches users have lower speed in some locations
16 november 2011
Released ENBSeries 0.090 Skyrim patch 3. It have some code from Silent Hill Homecoming patch.
Now get back to modding graphics of Skyrim.
15 november 2011
Patch 2 for TES Skyrim is updated again without version number change. Fixed minor strange bug when it capture screenshots.
Added new categories to the forum for TES Skyrim. Unregistered users now may reply or create new topics.
15 november 2011
Freeze fix for TES Skyrim is found by user Rodi One, i didn't tested it, but try it. Download Silent Hill Homecoming patch 10 from download page here and use it. I know this allow to boost fps for some games (Mass Effect 1 f.e.) on single core cpu, but try yourself. Also, patch 2 for TES Skyrim can be used together with patch for Silent Hill Homecoming, read documentation about [PROXY] section of enbseries.ini and how to run two d3d9.dll at same time.
15 november 2011
TES Skyrim players with stretching geometry bug, please answer questions in guestbook (it's kind of chat), because i don't have it, can't look at it by myself:
1 Does it happen with some tree specific objects and which are they
2 Object itself corrupted or it's additional geometry drawed
3 Object is stretched completely or only some triangles/vertices in it
4 Are these geometry always the same for all object of that kind
5 Are these geometry always the same for triangles in object or any part of the object can be corrupted
6 Do you have crashes sometime later after that bug noticed
7 Do you have crashes before object noticed and how much frequent
8 Do you have also other graphic bugs like missing fire of dragon
9 Are these stretching geometry triangles always pointing to some direction in 3d space or may be always aligned by some angle to camera
10 Did you tried to use ini game files from other users, who don't have such bug
11 What videocard do you have, Windows version (x86 and x64 also) and driver version
12 Do you have running XFire, Afterburn, EVGA or other kind of that tools for overclocking, monitoring the game or chating
13 Do you use patches to set limit of game over 2 gb (large address aware)
14 Have you tried to force game to run on single cpu core in affinity mask properties
15 Have you tried to set compability of tesv.exe and launcher.exe with older versions of Windows
16 Describe any other dependencies you notice regarding that geometry bug, may be it appear with some circumstances.
15 november 2011
I'm looking for TES Skyrim players with geometry stretching bug on trees. If you can give your pc to remote control by me, e-mail please.
14 november 2011
Patch 2 for TES Skyrim updated again, fixed bugs on the character's hair.
14 november 2011
Updated patch for TES Skyrim to version 2, fixed artifacts of game shadows.
13 november 2011
Added to gallery first SSAO screenshots of ENBSeries for TES Skyrim.
13 november 2011
Updated values for lagging memory fix of TES Skyrim, because some levels can't be loaded with old (see below).
11 november 2011
Released first patch ENBSeries 0.088 TES Skyrim, which fixing graphical artifacts in this game.
9 november 2011
Does TES Skyrim need modding for DX9 version? There are huge amount of mods for Oblivion (i like to walk in new clothes and character skin), it would be lovely if same happen to Skyrim. From screenshots i see big potential for improving graphic in to realism, only afraid to spend money for nothing and buggy like it was with Deus Ex HR. Please, post what you think in guestbook (it's kind of offline chat) and describe why do you think so.
9 november 2011
Recently read that No One Lives Forever 2 game source was released several months ago, this may allow to modify it an easily, but at same time can't be re-released officially as "remake" (like MDK2, Serious Sam). Have no idea about this.
9 november 2011
La Noire game is even worse than Mafia 2 from user's reviews. And it's by R*, so i'll not modify it.
TES Skyrim is coming out, but i don't have information regarding DX10 or DX11 version of it and difference between them and DX9. If it's much better than DX9 version, i can't do anything, because don't have videocard.
1 november 2011
Youtube is full of demagogy, i'll write later logs for fun.
License for ENBSeries was updated to be more flexible for users.
25 october 2011
One of my Youtube videos was deleted because of copyright (background music). I'm the against piracy, but categorically reject nonsense rules that impose a ban on non-commercial use of public content, like music. Artists and actors over the last century were the elite of society without reason. Everyone should receive money respectively to the work done and talent should be given free of charge, so that other people get inspired by it and will do others life better. Watch my videos at last time, soon they will be removed and perhaps all newest wiill be just insane thrash. Viva la revolucion! (ps: redesigning this site, but have a feeling it will be closed sooner or later, better to move hosting to some banana republic iseland).
29 september 2011
Shadows for Deus Ex Human Revolution producing too much bugs because of incorrect lighting placement in the game, so i'm thinking about GTASA.
25 september 2011
Version 0.087 FX IMPLANT for Deus Ex Human Revolution updated, minor bug fixing.
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